Welcome.

I build digital experiences for eCommerce, SaaS, and B2C products — combining user research, rapid prototyping, and usability testing to ship features that move real metrics.

Product Designer

What I Do

I solve real problems through research, design, and outcomes that show up in the metrics.

What I Do

I solve real problems through research, design, and outcomes that show up in the metrics.

UX Research & Discovery

User interviews, usability testing, A/B testing, contextual inquiry, affinity mapping, and journey mapping. I find what's actually broken not just what users say is broken.

01

UX Research & Discovery

User interviews, usability testing, A/B testing, contextual inquiry, affinity mapping, and journey mapping. I find what's actually broken not just what users say is broken.

01

UX Research & Discovery

User interviews, usability testing, A/B testing, contextual inquiry, affinity mapping, and journey mapping. I find what's actually broken not just what users say is broken.

01

Product Design & Prototyping

Information architecture, user flows, wireframing, and high-fidelity prototyping in Figma. From rough sketches to pixel-perfect handoff built to be tested, not just presented.

02

Product Design & Prototyping

Information architecture, user flows, wireframing, and high-fidelity prototyping in Figma. From rough sketches to pixel-perfect handoff built to be tested, not just presented.

02

Product Design & Prototyping

Information architecture, user flows, wireframing, and high-fidelity prototyping in Figma. From rough sketches to pixel-perfect handoff built to be tested, not just presented.

02

Gamification & Behavioral Design

Engagement loops, reward mechanics, habit formation, and behavioral nudges applied to training, onboarding, and mobile products. Designed to change behavior, not just look engaging.

03

Gamification & Behavioral Design

Engagement loops, reward mechanics, habit formation, and behavioral nudges applied to training, onboarding, and mobile products. Designed to change behavior, not just look engaging.

03

Gamification & Behavioral Design

Engagement loops, reward mechanics, habit formation, and behavioral nudges applied to training, onboarding, and mobile products. Designed to change behavior, not just look engaging.

03

Design System

Scalable component libraries, style guides, and documentation that reduce inconsistency and speed up development. Built for teams, not just for the current project.

04

Design System

Scalable component libraries, style guides, and documentation that reduce inconsistency and speed up development. Built for teams, not just for the current project.

04

Design System

Scalable component libraries, style guides, and documentation that reduce inconsistency and speed up development. Built for teams, not just for the current project.

04

About Me

About Me

Research-first.
Outcome-driven.

I'm Jayanth Pokala, a Product Designer with 4+ years building digital experiences for eCommerce, SaaS, and B2C mobile products across education, lifestyle, and consumer brands.

Currently completing my MS in UX & Interaction Design at Thomas Jefferson University (GPA 3.63), where my thesis on group project fairness reached 3,228 people through live market validation experiments.

Product Designer

Thomas Jefferson Univeristy

Jan 2024 - Nov 2025

Designed digital products across eCommerce, gamification, and AI driving an 18% lift in checkout conversion and a 28% increase in safety training recall scores at GM Motors.

User Experience Design

Zemoso Techologies

Aug 2023 - Dec 2023

Built a scalable design system that reduced UI inconsistencies by 35% and cut developer rework cycles making the product faster to build and easier to maintain.

UI/UX Designer

Brandshark

Apr 2022 - Jun 2023

Redesigned eCommerce and brand experiences for multiple clients growing Tropilite's online sales by 25% and increasing qualified leads by 22% for an EV brand.

UI/UX Designer

9I Digital Service

Oct 2021 - Mar 2022

Led end-to-end UX for a CRM tool synthesizing 25+ user interviews into a design strategy that cut onboarding time by 40% and raised task success rate by 50%.

Product Designer

Thomas Jefferson Univeristy

Jan 2024 - Nov 2025

User Experience Design

Zemoso Techologies

Aug 2023 - Dec 2023

UI/UX Designer

Brandshark

Apr 2022 - Jun 2023

UI/UX Designer

9I Digital Service

Oct 2021 - Mar 2022

My Design Process

Every project follows the same core loop from listening to users, to shipping something that moves the metrics.

My Design Process

Every project follows the same core loop from listening to users, to shipping something that moves the metrics.

  • 01.

    Discover

    User interviews, surveys, and competitive analysis finding the real problem before a single pixel gets designed.

    Interviews · Surveys · Affinity Mapping

    12 interviews · 38 surveys — GroupFlow

  • 02.

    Define

    Journey maps, problem trees, and synthesis turning raw research into a clear direction the whole team can build from.

    Journey Mapping · Problem Framing

    10+ journey maps delivered at 9i Digital

  • 03.

    Deisgn

    Wireframes to high-fidelity prototypes in Figma. Rapid iterations, tested early so nothing gets over-designed before it's validated.

    Figma · Framer · Rapid Prototyping

    3 design iterations — GroupFlow

  • 04.

    Deliver

    Usability testing, developer handoff, and outcome tracking. The work isn't done until the metrics move.

    Usability Testing · A/B Testing · Handoff

    98.5% task success · 88% NPS — GroupFlow

  • 01.

    Discover

    User interviews, surveys, and competitive analysis finding the real problem before a single pixel gets designed.

    Interviews · Surveys · Affinity Mapping

    12 interviews · 38 surveys — GroupFlow

  • 02.

    Define

    Journey maps, problem trees, and synthesis turning raw research into a clear direction the whole team can build from.

    Journey Mapping · Problem Framing

    10+ journey maps delivered at 9i Digital

  • 03.

    Deisgn

    Wireframes to high-fidelity prototypes in Figma. Rapid iterations, tested early so nothing gets over-designed before it's validated.

    Figma · Framer · Rapid Prototyping

    3 design iterations — GroupFlow

  • 04.

    Deliver

    Usability testing, developer handoff, and outcome tracking. The work isn't done until the metrics move.

    Usability Testing · A/B Testing · Handoff

    98.5% task success · 88% NPS — GroupFlow

  • 01.

    Discover

    User interviews, surveys, and competitive analysis finding the real problem before a single pixel gets designed.

    Interviews · Surveys · Affinity Mapping

    12 interviews · 38 surveys — GroupFlow

  • 02.

    Define

    Journey maps, problem trees, and synthesis turning raw research into a clear direction the whole team can build from.

    Journey Mapping · Problem Framing

    10+ journey maps delivered at 9i Digital

  • 03.

    Deisgn

    Wireframes to high-fidelity prototypes in Figma. Rapid iterations, tested early so nothing gets over-designed before it's validated.

    Figma · Framer · Rapid Prototyping

    3 design iterations — GroupFlow

  • 04.

    Deliver

    Usability testing, developer handoff, and outcome tracking. The work isn't done until the metrics move.

    Usability Testing · A/B Testing · Handoff

    98.5% task success · 88% NPS — GroupFlow